strokesRPG: The War of the Burning Sky
As tall and strong as the typical warrior, Torrent is a distinctive looking woman with tanned skin and short white hair. Under a dark winter coat she wears a breastplate decorated with blue wave-like etchings, and a holy symbol is tied to her wrist
TORRENT CR 3
Female Human Cleric 3 Fighter 1
NG Medium Humanoid (Human)
Init + 4; Senses Perception + 4
AC 17, touch 10, flat-footed 17 (+ 7 armor)
hp 35 (1d10 + 3d8 + 4)
Fort + 6, Ref + 1, Will + 7
Spd 20 ft.
Melee + 1 Glaive + 6 (1d10 + 4/20/x3) and
Dagger + 5 (1d4 + 2/19-20/x2) and
Ranged Masterwork Shortbow, Composite (Str + 1) + 4 (1d6 + 1/20/x3)
Spell-Like Abilities Icicle (7/day), Lightning Arc (7/day)
Cleric Spells Known (CL 3, 5 melee touch, 3 ranged touch):
2 (2/day) Aid, Bull’s Strength (DC 16), Fog Cloud
1 (3/day) Bane (DC 15), Bless, Bless, Obscuring Mist
0 (at will) Resistance (DC 14), Stabilize, Guidance (DC 14), Guidance (DC 14)
Str 14, Dex 11, Con 12, Int 10, Wis 18, Cha 14
Base Atk + 3; CMB + 5; CMD 15
Feats Improved Initiative, Persuasive, Selective Channeling, Skill Focus: Diplomacy
Skills Acrobatics – 3, Climb – 1, Diplomacy + 13, Escape Artist – 3, Fly – 3, Heal + 13, Intimidate + 4, Knowledge: Religion + 4, Ride – 3, Spellcraft + 7, Stealth – 3, Swim – 1
SQ Aura (Ex), Channel Positive Energy 2d6 (5/day) (DC 13) (Su), Cleric Domain: Air, Cleric Domain: Water, Cold weather outfit, Dream Shroud (1/day), Spontaneous Casting
Combat Gear + 1 Breastplate, + 1 Glaive, Arrows (40), Dagger, Light Steel, Masterwork Shortbow, Composite (Str + 1); Other Gear Backpack (1 @ 1 lbs), Cold weather outfit, Dream Shroud (1/day), Healer’s kit (10 uses), Holy symbol, silver: Gozreh (Ocean Wave), Holy water (flask) (2), Potion Belt, Masterwork (empty), Potion of Cure Light Wounds (2), Potion of Cure Light Wounds, Potion of Remove Paralysis, Pouch, belt (3 @ 2.72 lbs), Scroll Organizer (2 @ 0 lbs), Scroll: Hide from Undead, Scroll: Resist Energy (2), Scroll: Sanctuary, Spell component pouch, Tanglefoot bag, Wand of Cure Light Wounds
Aura (Ex) The Cleric has an aura corresponding to his deity’s alignment.
Channel Positive Energy 2d6 (5/day) (DC 13) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Cleric Domain: Air Granted Powers: You can manipulate lightning, mist, and wind, traffic with air creatures, and are resistant to electricity damage.
Cleric Domain: Water Granted Powers: You can manipulate water and mist and ice, conjure creatures of water, and resist cold.
Cold weather outfit + 5 Fort save vs. cold weather.
Dream Shroud (1/day) This silk sheet displays faded images of old myths of the city of Gate Pass. When worn as a belt sash or a cloak, this item functions as a phylactery of faithfulness, with the extra ability to cast align weapon once per day if the wearer whispers, “Please don’t let my death be in vain,” during which the shroud briefly is as vivid and beautiful as when it was first created.
It cannot align a weapon to evil.
Icicle (1d6 + 1) (7/day) (Sp) 30’ Ranged touch attack deals 1d6 + 1 Cold damage.
Lightning Arc (1d6 + 1) (7/day) (Sp) 30’ Ranged touch attack deals 1d6 + 1 Electricity damage.
Selective Channeling Exclude targets from the area of your Channel Energy.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.