Skeleton (Human)

The pile of bones suddenly stirs, rising up to take on a human shape. Its long, bony fingers reach out to claw at the living

Description:

SKELETON (HUMAN)     CR 1/3
Male Human
NE Medium Undead
Init + 6; Senses Darkvision (60 feet); Perception + 0


DEFENSE

AC 16, touch 12, flat-footed 14   (+ 2 armor, + 2 Dex, + 2 natural)
hp 4 (1d8)
Fort + 0, Ref + 2, Will + 2
DR 5/bludgeoning; Immune cold, Undead Traits

OFFENSE

Spd 30 ft.
Melee Claw x2 (Skeleton) – 3 x2 (1d4 + 1/20/x2) and
   Scimitar + 2 (1d6 + 3/18-20/x2)

STATISTICS

Str 15, Dex 14, Con -, Int -, Wis 10, Cha 10
Base Atk + 0; CMB + 2; CMD 14
Feats Improved Initiative
Skills Acrobatics – 2, Climb – 2, Escape Artist – 2, Fly – 2, Ride – 2, Stealth – 2, Swim – 2
Languages Common
Combat Gear Broken Chain Shirt, Scimitar;

SPECIAL ABILITIES

Damage Reduction (5/bludgeoning) You have Damage Reduction against all except Bludgeoning attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Immunity to Cold You are immune to cold damage.
Undead Traits Undead are immune to death effects, disease, mind-affecting effects (charms, compulsions, morale effects, phantasms, and patterns), paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects

Bio:

Skeleton (Human)

strokesRPG: The War of the Burning Sky strokes