Sendal Moss

Description:

SENDAL MOSS; CR 3
Male Human Witch 4
CG Medium Humanoid (Human)
Hero Points 1
Init + 4; Senses Perception + 4


DEFENSE

AC 10, touch 10, flat-footed 10
hp 27 (4d6 + 4)
Fort + 3, Ref + 4, Will + 7

OFFENSE

Spd 30 ft.
Melee Masterwork Dagger + 1 (1d4 – 2/19 – 20/x2) and
   Quarterstaff + 0 (1d6 – 2/20/x2) and
   Unarmed Strike + 0 (1d3 – 2/20/x2)
Ranged Masterwork Crossbow, Light + 3 (1d8/19 – 20/x2)
Special Attacks Misfortune (DC 17), Slumber (DC 17)
Witch Spells Known (CL 4, 0 melee touch, 2 ranged touch):
2 (3/day) Glitterdust (DC 17), Darkness, Summon Swarm
1 (5/day) Silent Image (DC 16), Cure Light Wounds (DC 16), Enlarge Person (DC 16), Obscuring Mist, Ray of Enfeeblement (DC 16)
0 (at will) Detect Poison, Mending, Touch of Fatigue (DC 15), Spark (DC 15)

STATISTICS

Str 7, Dex 10, Con 12, Int 21, Wis 14, Cha 10
Base Atk + 2; CMB + 0; CMD 12
Feats Brew Potion, Defensive Combat Training, Extra Hex, Improved Initiative
Traits Blessed by Deams: Knowledge (Religion), Child of the Temple: Knowledge (Nobility), World Traveler: Knowledge (Local)
Skills Craft (Alchemy) + 17, Fly + 7, Heal + 11, Knowledge (Arcana) + 12, Knowledge (History) + 9, Knowledge (Local) + 10, Knowledge (Nature) + 9, Knowledge (Nobility) + 10, Knowledge (Planes) + 9, Knowledge (Religion) + 7, Perception + 4, Profession (Herbalist) + 6, Sense Motive + 4, Spellcraft + 12, Survival + 3, Swim + 0, Use Magic Device + 5
Languages Celestial, Common, Draconic, Gnome, Goblin, Sylvan
SQ + 2 bonus on Reflex saves, Cackle, Cold weather outfit, Deliver Touch Spells Through Familiar (Su), Empathic Link with Familiar (Su), Hero Points (1), Share Spells with Familiar
Combat Gear Bolts, Crossbow (20), Masterwork Crossbow, Light, Masterwork Dagger, Quarterstaff; Other Gear Alchemist’s Lab, Portable, Backpack (6 @ 30 lbs), Bag, Waterproof (12 @ 0 lbs), Bandoleer, Masterwork (5 @ 3 lbs), Bedroll, Cloak of Resistance, + 1, Cold weather outfit, Healer’s kit (10 uses) (3), Ink (1 oz. vial, black), Inkpen, Lantern, hooded, Oil (1-pint flask) (3), Parchment (sheet) (10), Potion Belt (5 @ 0 lbs), Potion of Comprehend Languages, Potion of Cure Light Wounds (3), Potion of Stand the Heat, Spell component pouch, Wand of Cure Light Wounds, Wand of Mage Armor

SPECIAL ABILITIES

+ 2 bonus on Reflex saves You gain the Alertness feat while your familiar is within arm’s reach.
Blessed by Dreams: Knowledge (Religion) You have helped the temples of Gate Pass manage the annual Festival of Dreams holiday parade. Last year you were promised good fortune. You gain Knowledge (religion) as a bonus class skill. Additionally, once per day you may reroll a single saving
Cackle Extend the duration of other hexes.
Cold weather outfit + 5 Fort save vs. cold weather.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Misfortune (1 round(s)) (DC 17) (Su) Target must take the lower of 2d20 for rolls.
Share Spells with Familiar The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar’s type (magical beast).
Slumber (4 rounds) (DC 17) (Su) Target falls asleep.

Bio:

Sendal Moss

strokesRPG: The War of the Burning Sky strokes XCodes