Rivereye Badgerface

The gnome sorcerer was a spy from Lyceum, acting as a servant in the imperial palace for Kreven, second-in-command of the inquisitors. Apparently Rivereye is very ugly and blithely unaware of it.

Description:

RIVEREYE BADGERFACE    CR 3
Male Gnome Oracle 2 Sorcerer 2
CG Small Humanoid (Gnome)
Init + 1; Senses Low-Light Vision; Perception + 3


DEFENSE

AC 12, touch 12, flat-footed 11   (+ 1 Dex, + 1 size)
hp 21 (2d8 + 2d6)
Fort + 0, Ref + 1, Will + 7
Defensive Abilities Defensive Training; Resist Wasting

OFFENSE

Spd 20 ft.
Spell-Like Abilities Dancing Lights (1/day), Ghost Sound (1/day), Mage Hand (1/day), Prestidigitation (1/day), Prestidigitation (1/day), Speak with Animals (1/day)
Oracle Spells Known (CL 2, + 2 melee touch, + 4 ranged touch):
1 (5/day) Comprehend Languages, Cure Light Wounds (DC 15), Identify, Omen of Peril
0 (at will) Purify Food and Drink (DC 14), Create Water, Detect Magic, Amaneunsis (DC 14), Guidance
Sorcerer Spells Known (CL 2, + 2 melee touch, + 4 ranged touch):
1 (5/day) Silent Image (DC 16), Benign Transposition
0 (at will) Dancing Lights, Ghost Sound (DC 15), Mending, Launch Item, Arcane Mark

STATISTICS

Str 8, Dex 12, Con 10, Int 14, Wis 13, Cha 18
Base Atk + 2; CMB + 0; CMD 11
Feats Arcane Talent: Amaneunsis (3/day), Cosmopolitan: Knowledge: Nobility, Knowledge: Arcana, Eschew Materials, Gnome Trickster
Skills Appraise + 6, Bluff + 0, Disguise + 0, Fly + 3, Knowledge: Arcana + 9, Knowledge: Dungeoneering + 9, Knowledge: Engineering + 9, Knowledge: Geography + 9, Knowledge: History + 9, Knowledge: Local + 9, Knowledge: Nature + 9, Knowledge: Nobility + 9, Knowledge: Religion + 9, Knowledge: The Planes + 9, Perception + 3, Stealth + 5 Modifiers Lore Keeper
Languages Common, Draconic, Dwarven, Giant, Gnome, Orc, Sylvan
SQ Destined, Gnome Magic, Hatred, Hero Points, Illusion Resistance, Touch of Destiny + 1 (7/day) (Sp)


SPECIAL ABILITIES

Arcane Talent: Amaneunsis (3/day) You gain a chosen spell as a spell-like ability, 3/day.
Dancing Lights (1/day) (Sp) With Charisma 11+, cast Dancing Lights once per day.
Defensive Training + 4 dodge bonus to AC against monsters of the Giant type.
Destined When you cast a Personal spell, gain a save bonus of its level for 1 round.
Eschew Materials Cast without materials, if material cost is <= 1gp.
Ghost Sound (1/day) (Sp) With Charisma 11 +, cast Ghost Sound once per day.
Gnome Magic + 1 to the save DC of all illusions spells you cast.
Hatred + 1 racial bonus to attacks against humanoids of the reptilian and goblinoid subtypes.
Illusion Resistance + 2 racial bonus to saves against illusions.
Lore Keeper (Ex) Knowledge Skills become CHA-based.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Prestidigitation (1/day) (Sp) With Charisma 11 +, cast Prestidigitation once per day.
Speak with Animals (1/day) (Sp) Speak with Animals 1/day.
Touch of Destiny + 1 (7/day) (Sp) Creature touched gains + 1 sorcerer level to most rolls for 1r.
Wasting + 4 competence bonus to save vs. Disease

Bio:

Rivereye Badgerface

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