Six feet tall with deep black eyes and he has several tattoos on a shaven head. Tusks jut up from his lower jaw giving him a menacing look. His skin is a muddled gray and there are several tattoos covering his forearms.


Male Half-Orc Ranger 3
CN Medium Humanoid (Orc)
Hero Points 3
Init + 4; Senses Darkvision (60 feet); Perception + 8


AC 16, touch 13, flat-footed 13   (+ 3 armor, + 2 Dex, + 1 dodge)
hp 30 (3d10 + 3)
Fort + 4, Ref + 5, Will + 3


Spd 20 ft.
Melee Greataxe + 5 (1d12 + 3/20/x3) and
   Mace, Light + 5 (1d6 + 2/20/x2) and
   Unarmed Strike + 5 (1d3 + 2/20/x2)
Ranged Longbow, Comp. (Str + 2) + 5 (1d8 + 2/20/x3)
Ranger Spells Known (CL 0, 5 melee touch, 5 ranged touch):


Str 14, Dex 15, Con 12, Int 12, Wis 15, Cha 11
Base Atk + 3; CMB + 5; CMD 18
Feats Dodge, Endurance, Point Blank Shot, Precise Shot
Traits Blade of the Resistance, Poverty-Stricken, Reactionary
Skills Acrobatics – 1, Climb – 1, Escape Artist – 1, Fly – 1, Heal + 8, Intimidate + 2, Knowledge: Geography + 7, Knowledge: Nature + 7, Perception + 8, Ride – 1, Sense Motive + 5, Stealth + 5, Survival + 9, Swim – 1
Languages Common, Draconic, Orc
SQ Cold weather outfit, Enemies: Humanoids (Human) (+ 2 bonus) (Ex), Hero Points (3), Orc Ferocity (1/day), Terrains: Mountain (+ 2 bonus) (Ex), Track + 1, Wild Empathy + 3 (Ex)
Combat Gear Longbow, Comp. (Str + 2), Greataxe, Arrows (40), Masterwork Studded Leather, Mace, Light; Other Gear Cold weather outfit, Efficient Quiver (40 @ 6 lbs), Feather Token, Bird, Flint and steel, Oil of Magic Weapon, Potion of Cure Light Wounds (2), Potion of Stand the Heat (2), Pouch, belt (1 @ 15 lbs), Thunderstone (2)


Blade of the Resistance: Sense Motive Fed up with the oppression of the Ragesians and Shahalesti, you wage a descreet war against them. You gain Sense motive as a bonus class skill. Additionally, once per encounter you can select an intelligent creature who has dealt damage to you.
Cold weather outfit + 5 Fort save vs. cold weather.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Endurance + 4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Enemies: Humanoids (Human) (+ 2 bonus) (Ex) + 2 to rolls vs Humanoids (Human).
Hero Points (3) Hero Points can be spent at any time to grant a variety of bonuses.
Orc Ferocity (1/day) 1/day, when brought below 0 HP but not killed, you can fight on for 1 more round as if disabled. The next round, unless brought to at least 0 HP, you immediately fall unconscious and begin dying.
Point Blank Shot + 1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don’t get – 4 to hit when shooting or throwing into combat.
Terrains: Mountain (+ 2 bonus) (Ex) + 2 to rolls vs Mountain.
Track + 1 + 1 to survival checks to track.
Wild Empathy + 3 (Ex) Improve the attitude of an animal, as if using Diplomacy.


Havak, being the unfortunate offspring of a human woman raped by orc raiders, he has been shunned by both races. After several failed attempts by his mother to kill Havak when he was a child; he could only reason that her conscience got the better of her and she could not bring herself to kill a child, no matter what the race, she raised him begrudgingly for several years until she was able to find an orc community where she left him outside the borders to fend for himself until someone found him. He was found half starved several days later and taken in.

Although the orcs took him in, knowing he was only half-orc, Havak was treated harshly by all in the community; beaten, mocked and spit upon, Havak grew up with the orcs, learning how to forage in the surrounding woods and learning what he could about weapons and fighting to stay alive. Tired of being bullied and treated poorly, Havak fled at the age of 13 to live for himself in the wilds. From his experiences Havak harbors no love for the orcs or humans, considered a pariah to both races, yet he holds a keen skill in battling humans which he exploits in battle. For the past six years Havak has been struggling for survival both in the wilds and in the backstreets of the larger cities as a tracker, trapper and mercenary. Havak has seen the works of others’ deities throughout his travels, but has also come to the conclusion that whatever deities exist, they have abandoned him to his own fate and therefore chooses not to follow any particular path – he will not be subject to the rules set by uncaring gods and will only follow civil standards when he knows he will get caught – otherwise, he will do what he needs to survive. Havak is untrusting toward most of those he meets, but will align himself to those who will benefit his needs at the time.


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