Grimsley Wothold

Often dark and brooding or distracted with a distant look, Grimsley will snap to action when fueled by his fiery hatred and an oath for vengence.


Male Elf Wizard 4
CG Medium Humanoid (Elf)
Hero Points 2
Init + 7 Perception + 7                 Low-Light Vision


AC 15, touch 15, flat-footed 11   (+ 3 Dex, + 1 deflection, + 1 dodge)
hp 24 (4d6 + 4)
Fort + 4, Ref + 4, Will + 3 Note: + 2 to Fortitude saves from familiar
Immune sleep; Resist Elven Immunities


Spd 20 ft.
   Club + 1 (1d6-1/20/x2)
   Dagger + 1 (1d4-1/19-20/x2)
   Heirloom crossbow + 7 (1d8/19-20/x2)

Prepared Spells (Wizard CL4)

   Lvl 2: Create Pit (DC 17), Stone Call, Summon Monster II, Summon Monster II
   Lvl 1: Magic Missile, Magic Missile, Magic Missile, Magic Missile, Grease (DC 16), Summon Monster I
   Lvl 0: (at will) Daze (DC 15), Detect Magic, Read Magic, Ray of Frost


Str 9, Dex 16, Con 12, Int 20, Wis 8, Cha 8
Base Atk + 2; CMB + 1; CMD 16
Feats Dodge, Elven Weapon Proficiencies, Improved Initiative, Scribe Scroll, Wizard Weapon Proficiencies
Traits Classically Schooled, Heirloom Weapon: Crossbow, Light, Heirloom crossbow


Acrobatics + 0    Appraise + 10    Climb – 4    Diplomacy + 1    Escape Artist + 0    Fly + 0    Handle Animal + 0    
Knowledge: Arcana + 10    Knowledge: Dungeoneering + 9    Knowledge: Engineering + 9    
Knowledge: Geography + 9    Knowledge: History + 9    Knowledge: Local + 9    Knowledge: Nature + 9
Knowledge: Religion + 9    Knowledge: The Planes + 10    Linguistics + 10    Perception + 7    Ride + 0    
Sense Motive + 2    Spellcraft + 13    Stealth + 0    Survival + 1    Swim – 4    Use Magic Device + 0


Celestial, Common, Draconic, Druidic, Elven, Gnome, Goblin, Orc, Sylvan


Dagger, Heirloom crossbow(40), Club
Acid (flask), Backpack (3 @ 15 lbs), Compartmented Waterproof Bag, Candle, Case for map or scroll, Chalk, Cold weather outfit, Flint and steel, Ink(1 oz.), Inkpen, Ioun Torch, 2 sheets of Parchment, Potion of Cure Light Wounds(2), Pouch, belt, Ring of Protection, + 1, Rope, silk(50 ft.), Scroll: Detect Secret Doors, Scroll: Mage Armor, Spell component pouch, Spellbook, Wand of Magic Missile, 2 Waterskins


Acid Dart (8/day) (Su) – 0/8
Bolts, Crossbow – 3/40
Wand of Magic Missile – 6/23


Alertness + 2 bonus on Perception and Sense Motive while your familiar is within arm’s reach.
Acid Dart (8/day) (Su) 30’ Ranged touch attack deals 1d6 + 2 Acid damage.
Cold weather outfit + 5 Fort save vs. cold weather.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Elven Immunities + 2 save bonus vs Enchantments.
Elven Immunities – Sleep You are immune to Sleep effects.
Elven Magic + 2 on caster checks for spell resistance and spellcraft checks to determine properties of a magic item.
Empathic Link with Familiar(Su) You have an empathic link with your Arcane Familiar.
Illusion, NecromancySpells from the Illusion or Necromancy school cost 2 slots.
Ioun Torch A dull gray ioun stone with a continual flame cast upon it.
Low-Light Vision
Share Spells with Familiar
Summoner’s Charm (+ 2r) (Su).


Born in the Shining Land of Shalesti, the life of young Grimsley revolved around books. Grimsley found that his parents were usually too busy to have anything to do with him and at a very young age discovered the riches of the written word. By the time he was 10 you were much more likely to find Grimsley poring through a musty scroll or tome than out in the natural beauty that surrounded the modest estate of his family. Not one to be very interested in that activates of others, Grimsley would spend his days sneaking off to the local scribe’s office to look through the collection of written works that the ancient elf had collected. His friendship with the old sage allowed Grimsley access to the Grand Library of Calanis where he spent days upon days at a time browsing the stacks where he had a knack for finding obscure facts and details in the chaotic collection of the library. He learned to parley this skill and his excellent memory for coin and had a reputation as the elf to see if you needed information in a hurry. In the case where Grimsley did not know the answer or location outright, he would dig tirelessly till the information was located.

It was during this time that Grimsley (now in his teen years) noticed a certain human wizard named Hargon manipulating tomes by magical force. Grimsley was awed by the relative ease that Hargon pulled tomes off the highest shelves without the need for a ladder. Grimsley at once begged to be taught the means to do this ‘trick’ and exchanged his services as a researcher for a week to be taught the cantrip. Hargon was impressed with how adroitly Grimsley picked up the skill, and during the week found his aid invaluable in finding the information he had come for. Hargon offered to take Grimsley with him back to his homeland of Sindare and sponsor him in the magical guild there where he apprenticed under various master conjurers. It was also here that Grimsly developed a skill with deciphering foreign tongues. Seeming to catch on quite quickly and becoming fluent in the languages of beings as glorious as the dragons to the guttural spitting snarls of goblins and orcs.

One day while organizing the guilds collection of tomes, Grimsley made the acquaintance of a young human druid named Gerty. She was seeking a text on the seasonal vulgarities of dryad behavior and as luck would have it Grimsley not only knew where to find the text but was somewhat versed in sylvan and able to translate the more difficult parts as well. Grimsley found himself fascinated in ways he never knew before by the strange human and in the course of a couple months a mutual attraction took over. The 2 of them would spend almost every available minute together and Gerty took Grimsley out into the woodland where he discovered as if for the first time the beauty that is found there. The 2 not only became fast friends, but married as well. For a time Gerty and Grimsley wandered forested foothills of the land once known as Latia before it was conquered by the Ragesians. Eventually the 2 built a small cottage in the deep in the great woods that mark the end of the western plains. This was an idyllic time for the 2 and the world slipped by without them for decades. They lived outside of the chaos and cares of the outside world surrounded by the wonders of nature without a care for the rise and fall of nations or the political machinations of the empire they lived simply and simply lived.

As the years passed, the inevitable tragedy began to unfold. Being a young and not particularly wise elf, Grimsly was not interested in the warnings or advice of others. He was in love and that was all that mattered. The fact that his race would live far beyond the years of his betrothed was not a concern for that day yet time marched on and the once carefree and unshakable Gerty began to be replaced by a woman more fully aware of her limitations. The once bright eyes became lined with creases but never lost the spark of adventure. The smooth and warm skin that once covered her gentle hands lost some of the supple nature it had and the soft hands became thin and hard as the years began to mount. But her smile and the love they shared never faded. Gerty and Grimsley vowed to in all things be true to each other and even to her last day they shared fully in the bond they had.

It was a brisk autumn day and as was her wont, Gerty put out some nuts and meal on the window sill. Even on days she could not muster the strength to much else, she would place some seed on the ledge so she could watch the animals come to eat. it was a ritual that brought her much happiness, but it was not a shared happiness.
“Why do you put good feed out there? The birds have gone for the winter and the squirrels just eat it all” Grimsley would fuss.
“You know I like to watch them,” she replied smiling at her role in their daily ritual, “and you know that Templeton would be disappointed if I didn’t.”
“Tree rats… vile things if you think about it” he would grumble.

Then Grimsley went out to gather up wood for the day and take care of the rest of his morning chores. As he began back to the cottage, a sick feeling descended on him. He dropped the wood and began to run full speed. On the third step the sanctified ring he had worn for the last 42 years cracked with an audible pop. Collapsing on the ground, Grimsley remembered the words and the vow that had accompanied the donning of the ring all those years before on his wedding day. He also remembered the additional vow that Gerty had asked of him on the last anniversary of that day. “Grimsley, I cannot hold here in this body forever. On the day your ring cracks, promise me that you will stand strong, promise me that you will not just lay there on the ground until you die. Promise me you will live on and continue this life. Do that for me Grimsley, please do that for me.”

Slowly Grimsley picked himself up, and through the tears he went to the house. That day, he laid Gerty to rest alongside the garden that they had worked each year together. He built a small monument of sorts there, and he would feed the birds and squirrels there each day as he kept his promise. Grimsley devoted himself to taking care of the small dwelling. After a time he returned to his summoning arts, conjuring up creatures to help with the mundane chores or channeling energies to make his life easier. One day he noticed that the squirrel, Templeton, who had been Gerty’s favorite vagabond was still with him and he felt an uncanny connection. The animal’s presence seemed to comfort him and he felt as if the bond between them made him more in touch with his environment. As the days ran on, for years actually, Templeton was Grimsley’s only companion. Helping him to locate game, warning him of approaching danger, or just sharing shade while napping in a small glade. Again, Grimsley was content with life.

Then it happened again. While returning home from hunting, Templeton running ahead in the trees in a game of sorts, danger was sensed. Slowing and watching from afar, Grimsley saw 2 men wearing bear fur and strange helmets outside his house. One cast a strange spell, and spoke aloud “most assuredly, this is the place.” Then, “this rogue caster must be brought in.” The 2 laughed in an unsettling way and went inside; something about them told Grimsley that they meant him harm and he knew he must not let them see him(perhaps the jingling of a pair of cruel looking manacles while they talked).

Waiting from afar and watching with keen elfin senses Grimsley was still hidden as darkness began to cover the glen. The men, tired of waiting, had decided to leave. “bet that bastard saw us and is hiding”, one said. “well, lets flush him out eh?” Then the men lit a torch and began to set the house on fire. Cowering in fear, Grimsley was suddenly overcome with rage. He let go with his crossbow and shot the one with the torch in the throat. The other man looked out into the dark. “You dare attack Inquisitors? You will die this night.”

Grimsley began to cast, intending to send out a dart of acid, but the man cast a counter before he could finish the spell. Then the ‘Inquisitor’ shouted out “we know where you live. You are in our book. We will be back and next time there will be more of us. We will keep coming back until you are dragged in like the dog you are. You will beg for the mercy to be allowed to die…” Fortunately, Grimsley had the presence of mind to reload his crossbow and before the man could finish, a second bolt found it’s mark.

Grimsley managed to stop the flames and tearfully went through the house. Choosing carefully for what he could take on the road, he packed a bag and headed out. Living off the woods and his wits he headed ever eastward toward the shining land of his birth. Along the way the current situation of political unrest and just who the Inquisitors are became clear to him. Grimsley has vowed a revenge on the inquisitors for pushing him out of the life he promised to keep for his Gerty. The day is coming and he will not rest till it is finished. He has vowed to make them pay and with all that he is, Grimsley will fulfill that vow.

Grimsley Wothold

strokesRPG: The War of the Burning Sky strokes Digi