strokesRPG: The War of the Burning Sky
With a paunch, a prematurely receding hairline, and a sarcastic tone that is lost on most people, this blue-robed wizard possesses an everyman's charm
DIOGENES CR 4
Male Human Wizard 5
NG Medium Humanoid (Human)
Init + 0; Senses Perception + 6
AC 11, touch 11, flat-footed 11 (+ 1 deflection)
hp 34 (5d6 + 10)
Fort + 3, Ref + 1, Will + 5
Spd 30 ft.
Melee Unarmed Strike + 1 (1d3-1/20/x2)
Wizard Spells Known (CL 5, 1 melee touch, 2 ranged touch):
3 (2/day) Suggestion (DC 19), Suggestion (DC 19), Dispel Magic
2 (3/day) Hideous Laughter (DC 18), Hideous Laughter (DC 18), Invisibility, Acid Arrow
1 (4/day) Shield, Charm Person (DC 17), Charm Person (DC 17), Charm Person (DC 17), Sleep (DC 17)
0 (at will) Daze (DC 16), Ghost Sound (DC 14), Detect Magic, Unwitting Ally (DC 16)
Before Combat Diogenes is a keen judge of his opponent’s skills, and enjoys the thrill of outwitting a foe.
During Combat If he knows a enemy caster will opt for offense, Diogenes will readily until they start casting, then cast obscuring mist, effectively ruining their spell when the become unable to target him. Then he’ll cast, shield, then protection from energy (fire), then summon monster II, and will only actually start using directly offensive spells afterward, or if his opponent heads into the fog, he’ll try counter spelling anything that he thinks is too dangerous.
Str 8, Dex 10, Con 14, Int 18, Wis 12, Cha 13
Base Atk + 2; CMB + 1; CMD 12
Feats Greater Spell Focus: Enchantment, Greater Spell Penetration, Scribe Scroll, Silent Spell, Spell Focus: Enchantment, Spell Penetration, Wizard Weapon Proficiencies
Skills Appraise + 12, Bluff + 9, Diplomacy + 9, Intimidate + 4, Knowledge: Arcana + 12, Perception + 6, Sense Motive + 6, Spellcraft + 12
Languages Common, Draconic, Elven, Ignan, Orc
SQ Dazing Touch (7/day) (Sp), Enchanting Smile + 3 (Su), Enchantment, Evocation, Necromancy
Other Gear Potion of Cure Light Wounds (2), Pouch, belt (1 @ 2 lbs), Ring of Protection, + 1, Scroll: Dispel Magic, Scroll: Hold Person, Scroll: Resist Energy, Scroll: See Invisibility, Scroll: Suggestion, Spell component pouch, Spellbook, wizard’s (blank), Wand of Charm Person
Bonded Object (1/day) (Sp) – 0/1
Dazing Touch (7/day) (Sp) – 0/7
Potion of Cure Light Wounds – 0/2
Wand of Charm Person – 0/50
Dazing Touch (7/day) (Sp) Touch attack dazes for 1 round.
Enchanting Smile + 3 (Su) + 3 to Bluff, Diplomacy, and Intimidate. Turn Spells.
Enchantment The enchanter uses magic to control and manipulate the minds of his victims.
Evocation You must spend 2 slots to cast spells from the Evocation school.
Greater Spell Focus: Enchantment + 1 to the Save DC of spells from one school.
Greater Spell Penetration + 2 to caster level checks to overcome spell resistance.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Silent Spell Cast a spell with no verbal components. + 1 Level.
Spell Focus: Enchantment Spells from one school of magic have + 1 to their save DC.
Spell Penetration + 2 to caster levels checks to overcome spell resistance.