City Watch, Guard Officer

Description:

CITY WATCH, GUARD OFFICER    CR 3
Male Human Fighter 4
LN Medium Humanoid (Human)
Init + 1; Senses Perception + 3


DEFENSE

AC 20, touch 11, flat-footed 19   (+ 9 armor, + 1 Dex)
hp 34 (4d10 + 8)
Fort + 6, Ref + 2, Will + 1
Defensive Abilities Bravery + 1

OFFENSE

Spd 20 ft.
Melee Gauntlet (from Armor) + 7 (1d3 + 3/20/x2) and
   Javelin + 3 (1d6 + 3/20/x2) and
   Masterwork Guisarme + 9 (2d4 + 6/20/x3) and
   Net + 7 () and
   Sap + 7 (1d6 + 3/20/x2) and
   Unarmed Strike + 7 (1d3 + 3/20/x2)

STATISTICS

Str 16, Dex 13, Con 14, Int 10, Wis 10, Cha 12
Base Atk + 4; CMB + 7; CMD 18
Feats Combat Reflexes (2 AoO/round), Coordinated Maneuvers, Dazzling Display: Guisarme, Exotic Weapon Proficiency: Net, Skill Focus: Intimidate, Weapon Focus: Guisarme, Weapon Specialization: Guisarme
Skills Acrobatics – 4, Climb – 2, Escape Artist – 4, Fly – 4, Intimidate + 11, Perception + 3, Ride + 2, Sense Motive + 2, Stealth – 4, Swim – 2
Languages Common
SQ Armor Training 1 (Ex)
Combat Gear Full Plate, Masterwork Guisarme, Net (2), Javelin, Sap; Other Gear Potion of Cure Light Wounds

TRACKED RESOURCES

Javelin – 0/1
Net – 0/2
Potion of Cure Light Wounds – 0/1

SPECIAL ABILITIES

Armor Training 1 (Ex) Worn armor – 1 check penalty, + 1 max DEX.
Bravery + 1 (Ex) + 1 Will save vs. Fear
Combat Reflexes (2 AoO/round) You may make up to 2 attacks of apportunity per round, and may make them while flat-footed.
Coordinated Maneuvers + 2 CMB if you are adjacent to an ally with this feat.
Dazzling Display: Guisarme Intimidate check to demoralize can affect those within 30’ who see you.

BASIC DETAILS

Boon A guard officer can alert the PCs to local customs, traditions, tricks, and suspicious activity, granting a + 2 bonus for 24 hours on opposed Perception and Sense Motive checks within the city. He can also arrange a meeting with a watch captain for the PCs.

Bio:

City Watch, Guard Officer

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