City Watch, Guard

Description:

CITY WATCH, GUARD    CR 1
Male Human Warrior 3
LN Medium Humanoid (Human)
Init + 0; Senses Perception + 5


DEFENSE

AC 18, touch 10, flat-footed 18   (+ 8 armor)
hp 19 (3d10 + 3)
Fort + 4, Ref + 1, Will + 1

OFFENSE

Spd 20 ft.
Melee Flail, Heavy + 5 (1d10 + 3/19-20/x2) and
   Gauntlet (from Armor) + 5 (1d3+2/20/x2) and
   Halberd + 5 (1d10 + 3/20/x3) and
   Sap + 5 (1d6 + 2/20/x2) and
   Unarmed Strike + 5 (1d3 + 2/20/x2)
Ranged Crossbow, Heavy – 1 (1d10/19-20/x2)

STATISTICS

Str 14, Dex 11, Con 13, Int 9, Wis 10, Cha 8
Base Atk + 3; CMB + 5 (+ 7 Sundering); CMD 15 (17 vs. Sunder)
Feats Alertness, Coordinated Maneuvers, Improved Sunder, Power Attack – 1/ + 2
Skills Acrobatics – 7, Climb – 5, Escape Artist – 7, Fly – 7, Intimidate + 5, Perception + 5, Ride – 3, Sense Motive + 4, Stealth – 7, Swim – 5
Languages Common
Combat Gear Halberd, Flail, Heavy, Crossbow, Heavy, Bolts, Crossbow (10), Half Plate, Sap; Other Gear Potion of Cure Light Wounds (2)

TRACKED RESOURCES

Bolts, Crossbow – 0/10
Potion of Cure Light Wounds – 0/2

SPECIAL ABILITIES

Coordinated Maneuvers + 2 CMB if you are adjacent to an ally with this feat.
Improved Sunder You Sunder at + 4 and don’t cause an attack of opportunity.
Power Attack – 1/ + 2 You can subtract from your attack roll to add to your damage.

BASIC DETAILS

Boon A guard can give accurate directions to any non-secret location in the city and can allow a PC to enter or leave through a gate after hours or without paying a gate tax.

Bio:

City Watch, Guard

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