strokesRPG: The War of the Burning Sky

SoGP: 1-1 The Secret Meeting
War is coming, what happens next?

You have been told to meet Torrent at the Poison Apple Pub a little before midnight on New Year’s Eve, and have been told to use the side alley door. You know the pub is in a poorer district of town about a mile from the western city wall. As you walk through slush covered cobblestone streets and dark, snow filled alleyways, you fine yourself surprised that you travel unmolested. The people of Gate Pass must know that an army is on its way. Normal festivities are muted, and the evening is dark and claustrophobic. The multistory buildings of the city loom in the night, no lights in most windows.

SoGP: 1-2 The Ambush
As the planning winds down with the secret meeting, the bounty hunters spring their ambush!

Distant muted thumps fill the air, like the sound of ripe fruit landing on the roof of a house.

(How about everyone rolling initiative)

(DM edit – updated the screenshot to show entire battle map)

d20Pro Session 1

Session Date: October 23, 2010.
Adventure Date: 1st day of the 1st month.
Base Location: Free City of Gate Pass.
Adventure Module: SoGP

Pregame Notes

  • PbP was started on Oct 16.
    • Act 1, Scene 1 – “The Secret Meeting” – completed.
    • Act 1, Scene 2 – “The Ambush” – in progress.
  • J showed up early but had to bail due to unexpected circumstances.
    • GM NPCed Havak

Closing Location Details

Nation: Free City of Gate Pass.
Town/Area: Gate Pass/Same district as the Depository Tower, near the east gate.
Building/Level: Cloud Theater.
Module Location Number: Act 1, Scene 3, “Animal Crossing”.
Time: 01:15, Day 1.
Weather Condition: Cold with snow on the ground.
Other Information: None identified.

Character Situation/Location

Havak Dividing loot found in storm drain.
Finn Same as above.
Grimsley Same as above.
Coster Same as above.
Jankain Same as above.
Torrent Same as above.

Last Major Events

  • Act 1, Scene 1, “The Mission”.
    • Torrent tasks the party with the mission of retrieving a case of vital military intelligence and taking it to the mage’s school in Lyceum. Lyceum has sent word that they will stand against the invading Ragesians and that any who wish to help should come to them.
      • Rivereye Badgerface, a gnome spy, awaits his contact Peppin Tallman at the Depository Tower.
    • Once the case is obtained, the party needs to find a way out of the city.
      • The gates are locked up tight. Only military personnel are allowed in or out.
      • An extensive network of ancient sewers and catacombs exist under gate pass and may provide access outside the city’s gates.
      • The mages at Gabal’s school may be able to assist the party escaping the city with magic.
      • City councilman Erdan Menash is rumored to favor those opposed against the Ragesians.
    • Once out of the city, Torrent has a clearer plan…
      • she has in mind a route that avoids impassable roads and well-patrolled paths: The little-traveled Elf Road south from the city to the border of the Innenotdar Fire Forest, thirty miles away.
  • Act 1, Scene 2, “The Ambush”.
    • The Black Horse Bounty Hunters ambush the party and the Ragesians attack the city.
    • Party defeats the Black Horse Bounty Hunters.
    • Interrogation of the remaining bounty hunter thug and successful knowledge checks reveal…
      • Kathor Danava is the lead within the city tasked with collecting Inquisitor’s bounty on spellcasters.
      • Kathor’s father, General Danava, is leading the invading Ragesian Army attacking Gate Pass.
      • Most citizens support the bounty hunters.
    • Question: Why did Kathor choose not to fight when his participation could have swung the fight into the bounty hunter’s favor?

Last Minor Events

  • Act 1, Scene 3, “City Under Attack”.
    • The party travels east to the Depository Tower aiding the good folk of the city when they can.
      • Pandemonium exists in the streets panicking the good city folk as Ragesian Bombs drop from wyvern riders. Sounds of war can be heard from the cities west entrance gate. Troops move west to assist in the fighting while good folk move east tying to escape, creating a bottle neck. Warning bells echo up and down the pass.
    • “Aiding the Wounded” – The party comes across a man named Rensar with his dying wife in his hands, both burnt badly. Three scared children follow behind.
      • Torrent heals the family of their wounds.
      • Jankain sings a song to the children to help them overcome their fear.
      • The party gives Rensar directions to the nearest safehouse.
    • “Burning Building” – The party comes across a burning four story building and see that a woman is trapped on the fourth floor.
      • Finn crosses the skybridge and dangles a rope down to the woman just out of her reach.
      • Coster throws a rope to the windowsill and climbs up to the woman.
      • Attaching the woman to his back and then using Finn’s rope as a belay, Coster begins his climb down.
      • Coster slips and falls the distance of the four story building and his caught by Finn’s belay just before hitting the ground.
    • “Terror in the Skies” – The party arrives at the east district gate and witness a throng of people trying to push through a small portcullis.
      • A wave of fear passes over the crowd and the party as a large crimson, bat like shadow passes overhead in the night sky.
      • The sight of the dragon sends the crowd along with the party into a panic. Guards atop the wall leap to their death and the crowd rolls away from the apparent danger, mauling everything in their path.
    • “Animal Crossing” – The party encounters a wealthy merchant named Corian, calling for his lost pet “Kiki”
      • The party lends aid and finds out that Kiki is a dire weasel.
      • Havak tracks Kiki down an alley and into the cloud theater.
      • The party searches the theater and finds a scared Kiki hiding in a balcony. As the weasel tries to escape to safety, Finn casts speak with animals and tries to calm it.
      • Kiki makes for his exit as it is quickly blocked off. Havak smacks the overly large varmint with the flat of his axe, knocking it unconscious.
      • The party returns Kiki to Corian only to find out he is to be auctioned off to the highest bidder.
      • As the party sets off for the tower, Jankain spots an old chest in a storm drain, uncovered from a nearby exploded bomb.

Other Information

  • XP Gained – 595 xp ea.
  • Loot
    • MW Thieves’ Tools (100 gp) – Coster
    • 3 flasks of Acid (10 gp ea.)
    • 4 thunderstones (30 gp ea.)
    • 220 gp
    • Wand of Magic Missles w/ 32 charges (480 gp) – Grimsley
    • 12 Potions of Cure Light Wounds (50 gp ea.) – 2 ea.
    • Sm. Suit of MW Agile Half Plate (1000 gp) – Finn
    • MW Rapier (320 gp) – Jankain
    • 200 cp (2 gp)
    • 148 gp
    • 15 pp
SoGP: 2-1 Retrieving the Case
The party succesfully navigates a city under attack and finally arrives at the Depository Tower.

You see the dark needle of the Depository Tower long before the guarded gate appears along the roadway. Now as you come to the massive iron gates, four well-armed guards, three half-orcs and a dwarf snap to greater attention and prepare for a challenge. In a respectful voice, the dwarf asks for the required owner’s key, which Torrent produces. He and the other guards visibly relax.

“The riots have us all on edge, please forgive our harsh diligence,” the dwarven guard says as he tests the key on a special lock plate. He hands it back mechanically when the latch opens. Placing his lips against the opening, he whispers something and the large cogs and gears on the sides of the gates rumble and turn. In a moment, the way is open and one of the orc guards clumsily gestures a welcome for all to enter.

As you pass in, the chaos of the city disappears. Untouched by Ragesian bombs, a beautifully tended garden winds its way past splendid fountains. The left basin recalls elemental spirits of local legend — a dragon, a worm, a kraken, and an eagle — while a statue of Emperor Coaltongue, posing with torch held high, dominates the basin on the right. The torch glows as if lit by a continual flame.

“There’re guards inside,” the dwarf politely says, with a gruff and graveled voice; his smile looks like a grimace. “So be careful and don’t accidentally open the wrong locker. There are lanterns here for light.” With a chuckle, he adds, “You’ll regret them if you meets up with the ugly gnome in there now.”

SoGP: 2-2 A Plea for Recovery
With the real Rivereye found, he gives the skinny on how the case fell into the hands of the Shahalesti.

“With the upper floor of the Depository Tower cleared of guards, Rivereye begins to tell the adventurers of what occured earlier at the tower. Several Shahalesti spies, accompanied by a loyal lantern archon ambushed Rivereye and took the case. Rivereye managed to convince the lead elf, known as Larion, that the case was trapped to explode if it was opened, and that only his contact Peppin knew the password. Larion sent the case with two Shahalesti soldiers and then knocked Rivereye out. The next thing Rivereye remembers is being untied by Havak.

SoGP: 2-3 The Fallen Devil
The safe house is only a few blocks away, and by this point most people have cleared the streets and have taken shelter. The bombing has ended for now, but a dramatic aerial battle occurs overhead.

The streets are nearly empty, as most of the citizens have found shelter. The night is cold and the sky glows from the many fires still raging throughout the city. But all is not quiet. High above, the screech and roar of battle fills the air as the Gate Pass griffon riders clash with Ragesian wyverns.

Looking up after a particularly loud screech, you see the shape of a bat-winged creature collide with a griffon rider. Both combatants flip from the impact, nearly throwing their riders off as they begin a fast descent towards the ground below. You can hear the sound of their collision. Somehow the griffon rider recovers himself and turns west towards the main battle, but the other creature, still screeching, plummets into the roof of a low building directly in front of your path.

Instantly the din of battle is replaced with the clatter of falling timber and tile. For a few seconds an eerie calm surrounds the building. Then a woman’s bloodcurdling scream echoes down the street and is suddenly stopped. The cry of a child starts as well, and continues.

SoGP: 2-4 The Safe House
Torrent guides the party to a nearby temple of the Order of the Aquiline Cross, devoted to Sarenrae.

Torrent leads the party to a nearby temple of Sarenae. The main structure is an open-air building with no ceiling making it open to the sky. Behind an altar within its center is a large limestone statue depicting a strong woman with a mane of dancing flame. While one hand holds the light of the sun, the other grasps a scimitar, so that she might smite those who do not change their ways. Large golden mirrors, some shattered from the Ragesian bombs, set on high points on the structure to reflect more light toward the altar.

Several out buildings radiate from the main structure, most of which are smaller versions of the main, although these have ceilings. One such structure is completely enclosed and flanking its main entrance are two red tabards marked with a cross surrounded by a halo of feathers. It is this building to which the heroes are led.

The temple is packed with at least a hundred nervous people, all squeezed into a 40-foot circular prayer chamber and adjacent rooms. Many are nervously relating rumors of how the battle at the main gates is going. Children cry, and priests tend to numerous injuries from fire, stampeding crowds, or violent looters. People are scared and demoralized. Priests go between the wounded, tending them as best they can, their healing capability all expended.

d20Pro Session 2

PbP Start Date: 10/24/2010
d20Pro Session Date: 1/22/2011
Adventure Date: 1st day of the 1st month
Players in Atendance:

  1. jestersrevenge
  2. crrrazyhawk
  3. Digi
  4. ampherion
  5. desertgypsy

Summary of Events:


  • Act 2, Scene 1 – Retrieving the case
    • The Heroes arrive at the Depository Tower to meet River Badgerface, a spy for the resistance.
      • A Shahalesti elf named Larion jumped Rivereye and took the case.
      • Rivereye is able to convice the elf that the case is trapped to explode if it is opened without saying the proper password.
      • Disguised as Rivereye, Larion sends the case away with his rogues, while he and his loyal lantern archon await Rivereye’s contact Peppin in hopes of retrieving the password.
      • The heroes arrive and when Larion realizes he won’t be getting the password, the elf escapes for safety.
      • The heroes battle the archon and when Larion is safely away, the archon teleports away.
      • The heroes parlay with the tower’s guards and then search the tower finding Rivereye and more missing guards.
      • Rivereye overheard some important info…
        • The shahalesti are digging an escape tunnel into the Singing Chasm and it’s a week away from completion.
        • The shahalesti have a contact at Gabal’s School named Shealis.
  • Act 2, Scene 2 – A Plea for Recovery
    • Rivereye overheard some important info…
      • The shahalesti are digging an escape tunnel into the Singing Chasm and it’s a week away from completion
      • The shahalesti have a contact at Gabal’s School named Shealis.
    • Rivereye asks the heroes to help him retrieve the case
    • Torrent convinces the party that they all need some rest and suggests they all head to a nearby safe house.
  • Act 2, Scene 3 – The Fallen Devil
    • A Ragesian Wyvern Rider plummets into a house along the heroes path to the safe house. Screams of a woman and child can be heard from the structure.
      • The heroes investigate the house, lending their aid.
      • They find the ragesian riffling through the debris of the house looking for a disguise.
      • Battle ensues and the wyvern rider is defeated.
      • The heroes find the dead body of a woman and her baby, who is still alive.
      • They take the baby to the safe house.
  • Act 2, Scene 4 – The Safe House
    • The heroes heroes arrive at the safe house which is a local Temple of Sarenrae. It is also the Gate Pass Resistance HQ.
      • Jankain gives care of the baby to the Priests of Sarenrae.
      • The heroes are taken into the temple’s crypts and their they find the resistance HQ.
      • The heroes are given a tour, meet some resistance members, including Buron Watcher, and are given a private sleeping room.


  • Act 2, Scene 5 – The Terrorists
    • The dwarf from the Depository tower, a resistance member, has information about a terrorist cell working with the Ragesians that is in the area. Both Torrent and Rivereye have been impressed with the heroes’ abilities and recommend the party as best able to handle the situation.
      • Buron gives each of the heroes their pick of a + 1 magic item.
      • He gives them a map to the terrorist’s hideout.
    • The site-based encounter, “White Wyrms” was not run because d20Pro crashed.

NPCs Encountered

  1. Larion Prevarieth
  2. Rivereye Badgerface
  3. Depository Tower Guards
  4. Flaganas Mortus (Ragesian Wyvern Rider)
  5. Buron Watcher
  6. Priest of Sarenrae
  7. Sarenrae Temple Guard

Location’s Visited

  1. Depository Tower
  2. Commoner’s Home
  3. Safe House/Temple of Sarenrae

Creatures Encountered

  1. Archon, Lantern

Treasures Discovered

  1. Cloak of Resistance + 1
  2. Goggles of Minute Seeing
  3. 70 gp
  4. potion of healing

XP Earned by Player

PC XP Earned Hero Points Earned Level Up?
Havak 1,405 1 Yes
Finnwick Throkenderhausen 1,405 1 Yes
Grimsley Wothold 1,405 1 Yes
Coster Nix 1,405 1 Yes
Jankain Loreweaver 1,405 1 Yes
Torrent 1,405 0 No



  • New Version of d20 Pro
    • IP Address –
      • Password – WotBS
      • Port – 10101

During Game

  • d20Pro crashed after loading the White Wyrm battle map
    • No encounters were completed although a bit of Role Playing did occur.
d20Pro Session 3
Gate Pass Resistance leader, Buron Watcher, sends the heroes to a warehouse to investigate rumors of a Ragesian terrorist cell operating within the city.

PbP Start Date: No PbP
d20Pro Session Date: 1/29/2011
Adventure Date: 1st day of the 1st month

Players in Atendance

  1. jestersrevenge
  2. crrrazyhawk
  3. Digi
  4. ampherion
  5. desertgypsy

Summary of Events:


  • Act 2, Scene 5 – The Terrorists
    • The heroes attack the White Wyrms and after a lengthy battle the heroes prevail.
    • There is a cache of notes and messages sealed with a mysterious letter “M.” The notes direct this cell to create a diversion near the house of a city councilman, Erdan Menash. Though not specific, there is an implication that another cell is tasked to either harm or kidnap the councilman in the very near future.

Memorable Events

  • Havak jumps through ceiling vent onto stacked boxes and fails his acrobatics check, falling prone.
    • Takes him a few rounds to get down to the floor.
  • Finn triggers the pit trap, and although he makes his Reflex save, his mount falls to the pits bottom.

NPCs Encountered

White Wyrms

  1. Battle Mage
  2. Burglar
  3. Bandits x 2

Location’s Visited

  1. White Wyrm Warehouse

Creatures Encountered


  1. Pit Trap (CR 1)

Treasures Discovered


  • Scroll: Fly (750 gp)
  • Scroll: Invisibility (300 gp)
  • Scroll: Minor Image (300 gp)
  • Wand of Shocking Grasp (20 charges) (300 gp)
  • Tanglefoot bag x 4 (50 gp ea.)
  • Potion of Cure Light Wounds (50 gp)
  • Scroll: Protection from Chaos (25 gp)
  • Scroll: Sanctuary (25 gp)
  • Wand of Cure Light Wounds (20 charges) (300 gp)
  • Potion of Expeditious Retreat (50 gp)
  • Potion of Feather Fall (50 gp)
  • Universal Solvent (50 gp)
  • 22 gp


  • 2,372 gp

XP Earned by Player

PC XP Earned Hero Points Earned Level Up?
Havak 342 0 No
Finnwick Throkenderhausen 342 0 No
Grimsley Wothold 342 0 No
Coster Nix 342 0 No
Jankain Loreweaver 342 0 No
Torrent Not Present 0 No




  • Didn’t add Longbow, Comp. (Str + 1) to ‘Treasures Discovered’, Jankain is not proficient.
  • New d20Pro configuration seems to work well at home IP.
  • Problems with movement during combat maybe caused by depressing Ctrl key while moving. d20Pro uses the Ctrl key as a ‘Dupe Move’. , The Ctrl key may also be Vent’s Hot Key for broadcasting depending on local settings,.
    • A possible solution may be to use Left Alt for Vent’s broadcasting Hot Key, or to simply not depress Ctrl key when moving in d20Pro.
SoGP: 2-6 Investigations and Interlude
With the heroes having just defeated the White Wyrm terrorist cell, They carry the cache of notes and messages sealed with a mysterious letter "M" back to Gate Pass Resistance Leader, Buron Watcher.

As the heroes return to the safe house in early afternoon, a steady snowfall has begun. Its seems much colder this time of year than normal and the frigid weather causes the group to pause at burning piles of debris to warm. The remaining temple guard has convinced the heroes to carry back their dead, with hopes of a proper burial.

After arriving at the safe house the heroes see that the temple is still busy. Good folk pile in the main temple area with the little belongings they still own. The people’s hopes still seem grim and their are whispers of the leaders of Gate Pass allowing a group of Inquisitors into the city in exchange for the siege to end.

Torrent is still gone, Rivereye is recuperating, and Buron seems busy with other matters. It appears that the only thing left to do is wait.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.