Mephit, Fire

This small humanoid creature has thin, leathery wings, small horns, and a mischievous smile


Male Mephit, Fire
NN Small Outsider (Fire)
Init + 6; Senses Darkvision (60 feet); Perception + 6


AC 17, touch 14, flat-footed 14   (+ 2 Dex, + 1 size, + 3 natural, + 1 dodge)
hp 19 (3d10+3); Fast Healing (if in contact with fire) 2
Fort + 2, Ref + 5, Will + 3
DR 5/magic; Immune fire
Weakness Vulnerability to Cold


Spd 30 ft., Flight (40 feet, Average)
Melee Claw x2 (Mephit, Fire) + 5 x2 (1d3 + 1/20/x2)
Special Attacks Breath Weapon (DC 13)
Spell-Like Abilities Heat Metal (1/day), Scorching Ray (1/hour), Summon (level 2, 1 mephit of the same type 25%)


Str 13, Dex 15, Con 12, Int 6, Wis 11, Cha 14
Base Atk + 3; CMB + 3; CMD 16
Feats Dodge, Improved Initiative
Skills Bluff + 8, Fly + 10, Perception + 6, Stealth + 12
Languages Common, Ignan


Breath Weapon (DC 13) (Su) Each type of mephit can unleash a particular breath weapon every 4 rounds as a standard action. The DC is Constitution-based and includes a + 1 racial bonus.

A cone of fire that deals 1d8 fire damage.
Damage Reduction (5/magic) You have Damage Reduction against all except Magic attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Fast Healing (if in contact with fire) 2 (Ex) You heal damage every round if you have > 1 HP.
Flight (40 feet, Average) You can fly!
Heat Metal (1/day) (Sp) As the spell. DC 14, caster level 6th.
Immunity to Fire You are immune to fire damage.
Scorching Ray (1/hour) (Sp) As the spell. Caster level 6th.
Summon (level 2, 1 mephit of the same type 25%) (1/day) (Sp) A creature with the summon ability can summon other specific creatures of its kind much as though casting a summon monster spell, but it usually has only a limited chance of success (as specified in the creature’s entry). Roll d%: On a failure, no cr
Vulnerability to Cold You are vulnerable (+ 50% damage) to Cold damage


Mephit, Fire

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