Kathor Danava

Hidden under grey plate armor is a tightly muscled man, his armor worn from many battles, and humbly marked with symbols of sacred honor. His eyes have a darkness like a judge laying sentence. A broken helmet, cloven in the face, hangs from his belt.


Male Human Fighter 2 Sorcerer 1
LN Medium Humanoid (Human)
Init + 2; Senses Perception + 0


AC 18, touch 10, flat-footed 18   (+ 8 armor)
hp 23 (2d10 + 1d6 + 3)
Fort + 4, Ref + 2, Will + 2
Defensive Abilities Bravery + 1


Spd 20 ft.
Melee Dagger + 5 (1d4 + 3/19-20/x2) and
   Gauntlet (from Armor) + 5 (1d3 + 3/20/x2) and
   Masterwork Greatsword + 6 (2d6 + 4/19-20/x2) and
   Shortspear + 5 (1d6 + 3/20/x2) and
   Unarmed Strike + 5 (1d3 + 3/20/x2)
Ranged Shortbow, Comp. (Str + 3) + 4 (1d6 + 3/20/x3)
Spell-Like Abilities Lullaby (4/day)
Sorcerer Spells Known (CL 1, + 5 melee touch, + 4 ranged touch):
1 (4/day) Shield, True Strike
0 (at will) Detect Poison, Light, Detect Magic, Mending


Str 17, Dex 14, Con 13, Int 8, Wis 10, Cha 12
Base Atk + 2; CMB + 5; CMD 15
Feats Animal Affinity, Eschew Materials, Mounted Archery, Mounted Combat, Ride-by Attack, Spirited Charge
Skills Acrobatics – 5, Climb – 4, Craft: Weapons – 3, Escape Artist – 5, Fly – 5, Handle Animal + 9, Profession: Soldier + 4, Ride + 3, Stealth – 5, Swim – 4
Languages Common
SQ Dreamspun
Combat Gear Shortbow, Comp. (Str + 3), Shortspear (2), Arrows (20), Dagger, Masterwork Greatsword, Half Plate;


Bravery + 1 (Ex) + 1 Will save vs. Fear
Dreamspun When you cast a spell at a single creature, gain + 1/2 spell level AC and saves vs. that creature for 1r.
Eschew Materials Cast without materials, if material cost is <= 1gp.
Lullaby (4/day) (Sp) Lullaby as a spell-like abilty.
Mounted Archery Ranged weapon penalty when mounted is halved to – 2 or – 4.
Mounted Combat Once per round you can attempt to negate a hit to your mount in combat.
Ride-by Attack You can move – attack – move when charging mounted.
Spirited Charge Double damge when making a mounted charge (triple with a lance).

Cavalry are the pursuit and shock troops of professional armies, relying on speed and reach to savage the flanks of enemy formations while protecting their mounts, or running down and grinding underfoot enemies who become isolated from their fellows. They are also skilled mounted archers, firing volleys of arrows at opposing forces, then riding out of range of return fire.

Cavalry make excellent royal couriers, elite guards for nobility, well-equipped scouts and outriders for an army, or knights errant more interested in gold and glory than chivalry.

A single cavalryman may travel with a squad of six foot soldiers (CR 6) or lead a troop of four caravan guards (CR 7). Cavalry are usually grouped in lances of four (CR 9), often with a guide or knight officer (CR 10). Four or five cavalry might also serve as a mounted honor guard for a mayor, noble, or merchant prince (CR 11 or 12).


Boon Cavalry can offer to train an animal at no cost, or to help PCs buy a combat trained animal at a 10% discount.


Trillith Spirit (Su) If Kathor dies, for a moment the air grows heavy, and then something barely visible drifts
out of Kathor’s body and vanishes, Flying away into the sky. This is the trillith spirit that has occupied Kathor, granting him his sorcerer abilities, but its identity remains a mystery for now.


Kathor Danava

strokesRPG: The War of the Burning Sky strokes strokes