strokesRPG: The War of the Burning Sky
While her voice is a little weedy, her ability to play the lyre can silence the birds in the trees. The dance of light in her eyes encourages all to tell their stories — stories of the harvest, or the most recent horse race, or the gossip about the tave
JANKAIN LOREWEAVER CR 3
Female Half-Elf Bard 4
NG Medium Humanoid (Elf, Human)
Hero Points 1
Init + 2; Senses Low-Light Vision; Perception + 9
AC 16, touch 12, flat-footed 14 (+ 4 armor, + 2 Dex)
hp 20 (4d8)
Fort + 2, Ref + 7, Will + 5
Immune sleep; Resist Elven Immunities
Spd 30 ft.
Melee Club + 3 (1d6/20/x2) and
Masterwork Rapier + 4 (1d6/18-20/x2)
Ranged Masterwork Shortbow, Composite (Str + 1) + 4 (1d6/20/x3)
Special Attacks Bardic Performance (standard action) (21 rounds/da, Bardic Performance: Countersong, Bardic Performance: Distraction, Bardic Performance: Fascinate (DC 16), Bardic Performance: Inspire Competence + 2, Bardic Performance: Inspire Courage + 1
Bard Spells Known (CL 4, + 3 melee touch, + 5 ranged touch):
2 (2/day) Cure Moderate Wounds (DC 16)
1 (4/day) Silent Image (DC 15), Cure Light Wounds (DC 15), Charm Person (DC 15), Inspirational Boost
0 (at will) Read Magic (DC 14), Ghost Sound (DC 14), Mending, Songbird, Lullaby (DC 14), Unwitting Ally (DC 14)
Str 10, Dex 14, Con 10, Int 14, Wis 10, Cha 19
Base Atk + 3; CMB + 3; CMD 15
Feats Bard Weapon Proficiencies, Extra Performance, Point Blank Shot, Skill Focus: Perform: String Instruments (Adaptability)
Traits Blade of the Resistance: Sense Motive, Civic Minded: Diplomacy, History of Heresy
Skills Acrobatics + 1, Bluff + 16, Climb – 1, Diplomacy + 16, Escape Artist + 1, Fly + 1, Heal + 4, Knowledge: Arcana + 4, Knowledge: Dungeoneering + 4, Knowledge: Engineering + 4, Knowledge: Geography + 4, Knowledge: History + 11, Knowledge: Local + 4, Knowledge: Nature + 4, Knowledge: Nobility + 11, Knowledge: Religion + 9, Knowledge: The Planes + 4, Perception + 9, Perform: String Instruments + 16, Ride + 1, Sense Motive + 7, Stealth + 1, Swim – 1, Use Magic Device + 11
Languages Common, Draconic, Dwarven, Elven
SQ Bardic Knowledge + 2 (Ex), Cold weather outfit, Elf Blood, Hero Points (1), Versatile String Instruments + 16 (Ex), Well Versed (Ex)
Combat Gear Arrows (40), Club, Masterwork Chain Shirt, Masterwork Rapier, Masterwork Shortbow, Composite (Str + 1); Other Gear Backpack (6 @ 8 lbs), Cloak of Resistance, + 1, Cold weather outfit, Flint and steel, Musical instrument, masterwork: Lyre, Potion of Cure Light Wounds (3), Potion of Stand the Heat, Pouch, belt (2 @ 2.38 lbs), Thunderstone, Torch (4), Wand of Cure Light Wounds, Waterskin
Bardic Knowledge + 2 (Ex) Add + 2 to all knowledge skill checks.
Bardic Performance (standard action) (21 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (DC 16) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Competence + 2 (Su) + 2 competence bonus for one ally on a skill check.
Bardic Performance: Inspire Courage + 1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Blade of the Resistance: Sense Motive Fed up with the oppression of the Ragesians and Shahalesti, you wage a discreet war against them. You gain Sense Motive as a bonus class skill. Additionally, once per encounter you can select an intelligent creature who has dealt damage to you or yo
Civic Minded: Diplomacy You are involved in the politics of Gate Pass, and know your way around the city’s laws and government. You gain Diplomacy as a bonus class skill. Additionally, whenever an ally within 30 ft. of you uses the aid another ability, the bonus he provide
Cold weather outfit + 5 Fort save vs. cold weather.
Elf Blood You are counted as both elves and humans for any effect relating to race.
Elven Immunities + 2 save bonus vs Enchantments.
Elven Immunities – Sleep You are immune to Sleep effects.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
History of Heresy + 1 save vs, divine spells
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Point Blank Shot + 1 to attack and damage rolls with ranged weapons at up to 30 feet.
Versatile String Instruments + 16 (Ex) You may substitute the final value of your Perform: String Instruments skill for Bluff or Diplomacy checks
Well Versed (Ex) + 4 save vs. bardic performance, sonic, and language-dependent effects.
Everyone has a story to tell…
Just describing Jankain as a half-elf with fair complexion and green eyes would not tell the listener who she really is. While her voice is a little weedy, her ability to play the lyre can silence the birds in the trees. The dance of light in her eyes encourages all to tell their stories — stories of the harvest, or the most recent horse race, or the gossip about the tavern keeper’s wife. Jankain wants to hear them all.
Being passed from family to family after her own parents abandoned her (perhaps an elven mother unable to raise a half-breed or perhaps an all-too human father unable to cope after his elven lover died in childbirth), Jankain never really knew her own story; her name the only remnant of her birth parents’ legacy. Lacking a history of her own, Jankain is always eager to hear others’ stories then weaves their truths into songs that inspire all. She herself adopted the Loreweaver family name from a traveling band of bards who gave her the only real stability and security that she has ever known.
But her nature would not let her rest; As a young adult, Jankain struck out on her own, eventually finding her way to the Watchers for the Coming Sunset or perhaps it was the Watchers‘ finding her. After a long testing period, Jankain was able to achieve the first rank and was sent to be the Watcher’s eyes and ears at Gate’s Pass. At first busy with learning about the politics in the city, and of course learning which taverns showed their appreciation in generous gifts of coin, Jankain was not alarmed that she had no way to get information back to the Watchers. However, after the rumors that Coaltongue was dead, Jankain knew she may well be in the right place at the right time. Even if she was unable to communicate with her organization, she could still gather information.
She planned to be at that tavern. This time she was going to be part of the story.