Inquisitor Boreus

Clad only in leather cords, bearskins, and a carved bear skull, this orc looks savage. A three-pronged metal claw is strapped to his right hand, and fire seems to burn in his eyes.


Male Orc Inquisitor 4
LE Medium Humanoid (Orc)
Init + 1; Senses Darkvision (60 feet); Perception + 6


AC 9, touch 9, flat-footed 9   (- 1 Dex)
hp 30 (4d8 + 4); Judgement of Profane Healing 2
Fort + 5, Ref + 0, Will + 6
Defensive Abilities Ferocity, Judgement of Profane Protection + 1; DR Judgement of Profane Resiliency 1: Magic; Resist Judgement of Profane Purity + 1, Judgement of Profane Resistance 4 (Fire)
Weakness Light Sensitivity


Spd 30 ft.
Melee Hand Claw + 6 (1d4 + 3/20/x2)
Special Attacks Judgement of Profane Destruction + 2, Judgement of Profane Justice + 1, Judgement of Profane Piercing + 2, Judgement of Profane Smiting (Magic)
Spell-Like Abilities Detect Alignment (At will), Fire Bolt (5/day)
Inquisitor Spells Known (CL 4, + 6 melee touch, + 2 ranged touch):
2 (2/day) Cure Moderate Wounds (DC 14), Silence (DC 14)
1 (4/day) Bane (DC 13), Cause Fear (DC 13), Doom (DC 13), Command (DC 13)
0 (at will) Resistance, Acid Splash, Daze (DC 12), Create Water, Detect Magic, Guidance


Str 17, Dex 8, Con 12, Int 8, Wis 14, Cha 12
Base Atk + 3; CMB + 6; CMD 15
Feats Combat Casting, Reactive Counterspell, Swap Places
Skills Bluff + 8, Diplomacy + 8, Intimidate + 10, Perception + 6, Sense Motive + 11, Spellcraft + 6 Modifiers Monster Lore
Languages Common, Orc
SQ Inquisitor Domain: Fire, Judgement (2/day) (Su), Solo Tactics (Ex), Teamwork Feat (change 2/day), Track +2
Combat Gear Hand Claw;


Combat Casting + 4 to Concentration checks to cast while on the defensive.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Ferocity (Ex) You can stay active while dying.
Fire Bolt (1d6 + 2) (5/day) (Sp) 30’ Ranged touch attack deals 1d6 + 2 Fire damage.
Inquisitor Domain: Fire Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn.
Judgement (2/day) (Su) Variable bonuses increase as the combat continues.
Judgement of Profane Destruction + 2 (Su) Weapon Damage bonus.
Judgement of Profane Healing 2 (Su) Fast Healing
Judgement of Profane Justice + 1 (Su) Attack bonus
Judgement of Profane Piercing + 2 (Su) Concentration and vs. SR bonus
Judgement of Profane Protection + 1 (Su) AC bonus
Judgement of Profane Purity + 1 (Su) Save bonus
Judgement of Profane Resiliency 1: Magic (Su) DR/magic
Judgement of Profane Resistance 4: Fire (Su) Energy Resistances
Judgement of Profane Smiting (Magic) (Su) DR bypass
Light Sensitivity (Ex) Dazzled as long as they remain in bright light.
Monster Lore + 2 (Ex) +2 to Knowledge checks when identifying the weaknessess of creatures.
Reactive Counterspell Having trained in the techniques of the Ragesian Inquisitors, you are always poised to counter spells.

Prerequisites: Must have trained with the Ragesian Inquisitors.

Benefit: Whenever a creature you are aware of casts a spell,
Solo Tactics (Ex) Count Teamwork feats as if your allies had the same ones.
Swap Places You can trade places with an ally with this feat during your movement.
Teamwork Feat (change 2/day) Swap your most recent Teamwork feat for another
Track + 2 + 2 to survival checks to track.


Rebuke Magic (Su) Four times a day, Inquisitor Boreus can attempt to counterspell or dispel, as if with dispel magic. He rolls 1d20 + 6 against DC 15 + the spells level. A given use of rebuke magic can dispel no more than one magical effect.


Inquisitor Boreus

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