strokesRPG: The War of the Burning Sky

2-4 The Shrine of Anyariel

The heroes climb the hill which dominates the center of the elven village.

As you climb the hill which dominates the ruined elven village you hear a voice within the fire which roars through the flaming crowns of the trees. “End the song of the deep, the song of agony and eternal vigil. Silence the forty tongues who hold me here, who doom themselves with my relentless flame. You must follow the river down to the singing lake. I lie trapped beneath its surface. Set me free, or suffer my fiery wrath!,” the voice threatens.


You finally reach the crest of the hill and you see what had to be once a beautiful fountain in the shape of a grand willow tree with drooping branches, and which once rained soothing water upon a wide, shimmering pool surrounded by a ring of seventeen old oak trees. A walkway of stepping stones led to a small “island” in front of the tree. Now the water has boiled away, and only the trees remain, occasionally raining fiery debris. The stone willow tree is covered with ash.



Comments

How about some perception checks.

2-4 The Shrine of Anyariel
 

Perception checks, anyone.

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Perception (1d20 + 2): 12 + 2 = 14

Grimsley calls to the voice in the fire “Are you the one pinned in the lake with a wooden sword?”

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Perception Check (1d20 + 8): 13 + 8 = 21

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((I’m usually on top of the log, but didn’t get the email it was created till last night…weird. I was checking the d20pro session comments.))

Finn listens to the voice and yells back “Now look here ya back slider. Threats don’t get yer anything with us. If ya want to talk about it nice like, then we’ll figure somethin out.”

(Perception

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(Perception 1d20: 1…init and perception just aren’t my thing…)

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(My bad. I created the log and I guess I set it to GM Only, unknowingly.)

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Perception: (1d20 + 2): 2 + 2 = 4

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About 15 ft up in the branches of the willow tree (which is directly east of the party), Coster notices three dried, cracked corpses. Their limbs eerily drift in the ashen wind like actual willow branches.

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((is it too late for that perception check?)) Perception (1d20 + 8): 17 + 8 = 25

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Coster will quietly tell the other members that there are three creatures he doesn’t know about in the willow.

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Jankain notices the dried ashen corpses also.

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Sendel will move up beside coster and try to determine where they are, according to Coster’s indications, and see if he can recognize them.

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Digi also moves up in order to have a look and determine, if possible, by what means they are in the tree (tied, wedged, etc.)

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(did the voice in the fire make any notice of the hollering of Finn and Grimsley?)

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Everyone has spotted the ashen corpses at this point. They are humanoid and appear wedged in the branches. They also appear lifeless, except that their limbs drift in the wind.

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The voice didn’t respond to Finn or Grim.

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Finn says “Guess the fountain didn’t save them” and then approaches the tree going along the right side of the dried pool on the outside of the burning/burnt oaks.

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Once Finn comes within 10 ft. of the willow tree, the ashen corpses flame to life and begin to jump down to attack.

Init rolls please and Knowledge Religion checks for more information on the undead which are attacking you.

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Terrain Information -

Stepping Stones are difficult terrain costing 2x movement to enter. Standing upon a stone will give a character higher ground and + 1 bonus to attacks.

The Oak Trees have been cut (an attempt to stop the flames within the shrine) so only the stumps remain. These squares are also difficult terrain and a character can gain higher ground by standing upon them.

2-4 The Shrine of Anyariel
 

(Init: 1d20: 14)

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Initiative (1d20 + 2): 9 + 2 = 11
Knowledge religion (1d20 + 8): 13 + 8 = 21

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Uh oh, EvilDM was suspended. I’ll have to roll via d20pro or something. Apparently its a big pita to use d20 just to roll a few dice, and herolab wont do it.

I used this: http://www.wizards.com/dnd/dice/dice.htm

Roll(1d20)10:
1,
10
Total:11

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Init 8 + 7 = 15

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There’s a dice roller here on the OP site. Its at the top menu to the right.

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Initiative: (1d20 + 4), 15 + 4 = 19
Knowledge [Religion]: (1d20 + 10), 13 + 10 = 23

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These fiery humanoid creatures have long, sharp teeth, and its pallid flesh is stretched tightly over its starved frame. Both Jankain and Sendal recognize these fiery creatures as ghasts and the fact that these creatures are on fire tells them that they have been affected by the Indomitable Fire Forest similar to fiery creatures encountered previously.

IF GHAST
Male Ghoul
CE Medium Undead (Fire)
Senses Darkvision (60 feet)
Defensive Abilities Channel Resistance +2; Immune ability drain, bleeds, death effects, energy drain, exhaustion, fatigue, physical ability damage, disease, fire, mind-affecting, non-lethal damage, paralysis, poison, sleep, stunning, Undead Traits
Weakness Vulnerability to Cold
Special Attacks Paralysis (elves are immune)
SQ Disease (Su), Indomitable Fire Soul (Su), Rekindle (1/day) (Su)

Sendal is first up in Initiative. IF Ghast (furthest to the north) is on deck.

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Sendel moves forward 30’, drawing a wand in the process. At the edge of the dried fountain, he flicks the wand in the air to conjure a glistening light that covers his body for a moment before vanishing.

(( Sorry for talking so long, I’ve been forgetting to check this site between job applications. ))

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(( I coulda swore that while making that comment I noted that I was using my wand of Mage Armor, but oh well. ))

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IF Ghast is next up in Initiative. Grimsley is on deck.

The fiery ghast jumps to the ground.
Acrobatics check (to avoid damage from first 10 ft) (d20 + 6): 11 + 6 = 17 success
(2nd 10 ft. is non-lethal, IF Ghast is immune.)

With a cat like grace, the ghast jumps to the ground landing on its feet. The fiery undead then rolls around the tree to threaten Finn and his mount.

Grimsley is next up in Initiative. Finn is on deck.

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Grimsley moves forward 30 feet and lets off a bolt from his heirloom crossbow at the enemy that is on the ground threatening Finn.

Crossbow Attack (1d20 + 6): 14 + 6 = 20
Crossbow Damage (1d8): 1 (gaaaah. Seems Grims is the absolute master at minimal damage.)

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Grim’s bolt grazes the fiery undead’s shoulder, leaving a small scratch in its wake. (Just so you know, the ghast is 90 ft away from grim, putting the distance into the 2nd range increment category. That’s a – 2 to your attack. It’s still a hit though)

Finn & Boris are next up in Initiative. IF Ghast 3 (the one furthest west) is on deck.

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(My bad, just noticed Grimsley’s move of 30 ft. disregard my comment about the range increments)

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(I assume that an AOO won’t be provoked if Finn moves under a baddie in the tree, so he will move north then west to the large rock in the dried up pool and move to the first smaller rock to the west if two baddies can threaten him from the large rock at the same time. If they can, then he’ll move to the second small rock.)

(How far of a drop is it from the rocks to the bottom of the pond?)

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(It was a shallow pool, so the rocks are no more than 4 ft. of the bottom. I’m placing Finn on the 2nd small rock, giving him a + 1 to attacks for higher ground.)

IF Ghast 3 is next up in Initiative. IF Ghast 2 is on deck.

The fiery ghast jumps to the ground.
Acrobatics check (to avoid damage from first 10 ft) (d20 + 6): 20 + 6 = 26 success
(2nd 10 ft. is non-lethal, IF Ghast is immune.)

The Fiery Undead then moves to threaten Finn (provokes AoO).

IF Ghast 2 is next up in Initiative. Torrent is on deck.

The fiery ghast jumps to the ground.
Acrobatics check (to avoid damage from first 10 ft) (d20 + 6): 2 + 6 = 8 fail
The undead hits the ground hard and falls into the prone position.
Falling damage (1d6): 2

Torrent is next up in Initiative. Coster is on deck.

(I’ll let Finn resolve his AoO before moving on.)

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(Just a reminder that Finn is wielding his war hammer, so he doesn’t have the reach.)

(Attack: 1d20 + 6 + 1(higher ground) = 15 + 7 = 22; dmg: 1d6 + 2 = 2 + 2 = 4.)

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Finn slams his hammer into the ghast’s arm, causing bones to break. It still continues taking a position to Finn’s south.

As Torrent moves forward taking a position between Sendal and Grimsley (2x move), she draws the wicked looking glaive which was looted from the fallen devil.

Coster is next up in Initiative. Jankain is on deck.
(I’m not sure if Amp is still AFK. Can someone NPC him please. Jankain is AFK, so if someone once to NPC her, that would be most appreciated.)

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Coster moves up to station behind Torrent. he then lets loose with his crossbow.

(Raw rolls follow. please adjust)

Crossbow Attack (1d20): 8
Crossbow Damage (1d8): 6

(Amp: if you are back and I jumped the gun on playing your turn, apologies)

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(Coster’s x-bow attack is with a + 6, so that a result of 14)

The bolt harmlessly whizzes by the fiery ghast.

Jankain is next up in Initiative. Crystin on deck.
(I’ll go ahead with Jankain since we all know what she will do.)

Jankain moves forward placing herself between the two oak stumps just in front of Sendal. She then strums a familiar tune on her lyre, inspiring courage to all that can hear (+ 1 to hit and damage).

Crystin is next up in Initiative. Haddin is on deck.

Crystin moves forward with confidence, taking position to Coster’s rear flank. She raises her hand, mutters a few arcane words, and a ball of energy shoots forth unerringly striking the ghast.
Magic Missile (1d4 + 1): 1 + 1 = 2 force damage

Haddin yells for Crystin to come back

Top of Round 2 – Sendal is next up in Initiative. IF Ghast (the one furthest south) is on deck.

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((Blah… I wish Havak was around so that I wouldn’t be casting this on a DMPC, but oh well.))

Noting that Torrent is brandishing quite a large weapon, Sendel calls out “I’ve got an idea, here’s a little something to help you smash those little beasties.”

With that, he begins chanting a long, complicated spell to drastically increase the size and power of Torrent and her blade.

((It takes 1 round to complete, so it doesn’t go into effect until the start of my next turn.))

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If Ghast is next up in Initiative. Grimsley is on deck.

The Ghast furthest south screeches a shrill cry as it quickly charges Finn.
Claw (d20 + 5 + 2 (charge!)): 17 + 7 = 24 hit
damage (d6 + 3): 2 + 3 = 5 piercing and slashing
Claw x2: 4 + 7 = 11 miss

One of the ghast’s claws scratches an exposed part of Finn’s neck. A moment later Finn’s jaw begins to tighten and his muscles start locking up. The gnome knows he will have to dig deep into his resolve to overcome the undead filth now festering within his flesh (I need a Fort save Chawk).

Grim is next up in Initiative. Finn is on deck.

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(Fort Save: 1d20 + 9 = 10 + 9 = 19; If that does not make, he’ll use his ‘Blessed by Dreams’ to reroll: 8 + 9 = 17…guess it didn’t help.

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(The first roll is good enough!)

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Grimsley will stow his Crossbow, then Cast Summon Monster II to bring a small Ice Elemental into being 15 feet due south west of the wounded ghast. the Elemental will then charge the wounded enemy.

Attack (1d20 + 4 + 2 charge): 16 + 6 = 22
Slam damage (1d4 + 3): 2 + 3 = 5
Cold damage (1d3): 2 (doubles yes?)

Grimsley then snickers with mild amusement “We should have thought about the cold sooner Tempelton. Tonight we must surely look in our spell books and prepare better for these fire creatures”

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(Don’t forget the + 2 for flank with finn)

The ice elemental slams into the ghast’s back, sending small chunks of ice flying through the air, which immediately evaporate because of the heat of the forest. The flames engulfing the ghast recede for only a moment, and then rage again as the undead winces in pain.

(Being vulnerable to a certain damage type adds + 50% to the damage, not 2×.)

Finn is next up in Initiative. If Ghast 3 (the wounded one) is on deck.

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Finn yells to Crystin “That’s the spirit lass!” and then focuses on the wounded ghoul.

(1d20 + 6 + 1(higher ground) + 2(flank) + 1(courage) = 9 + 10 = 19. If hit, then 1d6 + 2 + 1(courage) = 6 + 3 = 9 dmg.)

(Ride check to have Boris attack (1d20 + 4 = 3 + 4 = 7…fail.)

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(Chawk – Do you need another ride check to guide borris with your knees so you can use your shield?)

Finn’s warhammer slams into the ghast knocking his block off. The flames cease to exist as the body slumps to the ground.

IF Ghast 2 (The one who is prone) is next up in Initiative. Torrent is on deck.

The ghast stand up and then roll around the north side of the willow tree, trying to get closer to Finn.

Torrent is next up in Initiative. Coster is on deck.

Torrent moves forward and then releases a burst of positive energy, trying to affect the undead.
Channel Positive Energy (d6): 2 damage
Both ghasts save for half damage.

A burst of white light washes over the ghasts, slightly searing their flesh. The white light also bathes the willow tree and when the effect is over, a hidden door on the west side of of the stone willow tree cracks open (represented by a red dot on the map).

Coster is next up in Initiative. Jankain is on deck.

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(Oh yes…Ride Check: 1d20 + 4 = 19 + 4 = 23…success!)

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Coster will attack the Ghast that is to Finn’s NE using both hands.
“You won’t harm my friend if I can help it!”
Attack Roll (1d20 + 6): 14 + 6 = 20
Damage (1d8): 5
“Take that you deviant whelp! YAAAAAAR!”

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Jankain strums her lyre more boldly now (Inspirational Boost— +2 to hit and +2 damage).

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Coster wounds the fiery ghast in the leg (added a + 1 to damage for Jankain’s performance)

(Gypsy – dont’ forget to maintain your bardic performance as a free action :) )

After Jankain completes her spell, her ballad sounds crystal clear, her words resounding over the roar of fire (Inspire Courage now gives a + 2 to attacks and damage).

Crystin is next up in Initiative. Haddin is on deck.

Crystin begins another incantation, sending forth another ball of force at the ghast Coster just wounded.
Magic Missile (d4 + 1): 2 + 1 = 3 force damage

Haddin feeling a bit unsafe so far to the rear of the battle moves forward.

Top of Round 3, Sendal is next up in Initiative. IF Ghast is on deck.

Just before Sendal acts, he finishes his complicated spell, and Torent doubles in size.

Sendal then places a misfortune hex on the Ghast who will act next (Ghast saves).

IF Ghast is next up in Initiative. Grimsley is on deck.

The fiery ghast (the one se of finn)attacks Finn with his claws and a bite.
Claw x2 (d20 + 5): 20 + 5 = 25 crit threat
Crit Confirm: 4 + 5 = 9 miss
Damage (d6 + 3): 2 + 3 = 5 slashing and piercing
Claw (d20 + 5): 20 + 5 = 25 crit threat (this is not a typo :()
Crit Confirm: 16 + 5 = 21 crit hit (ouch !)
Damage (d6 + 3): 3 + 3 = 6 * 2 = 12 slashing and piercing
Bite (d20 + 5): 18 + 5 = 23 hit
Damage (d6 + 3): 3 + 3 = 6 slashing and bludgeoning

The fiery ghast tears and renders Finn’s flesh with its claws, and then rips a chunk of flesh out of the gnome’s neck with it’s wicked bite (I need another fort save).

Grimsley is next up in Initiative. Ice Elemental is on deck.

2-4 The Shrine of Anyariel
strokes strokes

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